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Showing posts with the label Week 04

Feedback Strategies

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Week 04 Feedback Strategies There are loads of different types of feedback and strategies to feedback, these can help spark a new train of thought or change how we go about working and our attitude towards working. "The difference between praise and feedback" One of the articles of strategies I would like to talk about today is "The difference between praise and Feedback"  This is an interesting topic as this impacts many people's lives and outlook on situations and challenges. Praising process Some of the most prominent psychologists behind this whole idea of the effects of praise, Both Dweck and Deci are theorists of human motivation, but they emphasize very different perspectives on praise. Dweck's studies have shown us that the effect of "progress praise" is praising the effort the person has put in which is a lot more healthy and important an example would be that "you must have worked very hard to get where you are now". This is dif...

Game Idea Research

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 Week 04 Game Idea Research This week we are to choose an idea from our last week's post. I'm going to choose the Dragon Flight game and mix it with the endless runner as I think it would be a perfect fit for both of them.  So here is how it's going to work, The dragon is going to be flying on three grids, these grids will have obstacles and ways to switch between them so that the player can dodge through the course and achieve a high score.  For any game idea to grow and actually become something, it needs a set of rules or better yet, Mechanics! What are Mechanics in video games? Mechanics are aspects of the game which define the rules in which the player follows within the world the player is put in. These dictate how the player players the game and how the game is played. There is more about the meaning of mechanics here: shorturl.at/sEP78 There are two types of game mechanics and some examples for them: Player Mechanics - a rule that could happen when the player foll...

Unity Tutorial 02

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 Week 04 Unity Tutorial 02 This week's task was to make the car drive around the obstacles in lesson 1.4. I found this to be the most fun in the car tutorial series. This lesson was all about making the car rotate and look like an actual car moving.  This started my making the vehicle move left and right to start with. This was done by adding "public float turnSpeed;" variable and in the void update "transform.Translate(Vector3.right * Time.deltaTime * turnSpeed); Then we went and put a new public float horizontalInput and then assign that to the get axis and see it in the inspector, this will allow you to move the car in all directions. We were now going to make it so we could control the speed by going forward and backward motion by applying the same principal but for the forwardInput and then put in the get axis in too. Although this made the car drive in all directions, the only problem we had was that the car was looking forward the whole time, so I added the ro...

Game Elements

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 Week 04 Game Elements This week we're learning more about what makes a game a game and looking at the key things about a game. There are so many factors that make up a game it's hard to define what strictly makes a game. Let's look at the formal elements of a game, they're called formal not in the sense that they're fancy and wear a suit and a tie but because they are formal in a mathematical or a scientific sense and are things that are explicitly defined by the game. There's a book on amazon that covers this whole topic from a fun and informative perspective, Its is called "Challenges for Gamers" shorturl.at/mruBQ What are the Atomic Elements of Games There are many different forms of classifying the schemes and the elements of a game, There are so many different kinds of games, and the ideas you come up with in games cant be contained, creativity cant have a set amount of rules or guidelines. Although most games all have some factors in common some...