Posts

Showing posts with the label Week 08

First Playable

Image
 Week 08 First Playable This week, the work with my project had its ups and downs, I had a bit of trouble with the assets where I kept deleting the different prefab folders and this made my entire scene disappear and it was a huge shock, I thought I wasn't able to get it back but I went onto the unity assets page and was able to import it again, I was so relieved you don't even know.  Other than that things were going good this week The two main things I did this week were: Moving Background: I managed to get the background city to repeat itself to give the illusion of the player on an endless level. It took a couple of tries before I could get the transition perfect but I got there in the end.  I had it so that the whole scene would move towards the player and then it would slingshot back to the start looking like this. It was surprisingly easy, there wasn't a lot of code that went into it.  Fire-Ball Projectiles: I added a sphere shape to the front of the dragon ch...

Unity Tutorial 07

Image
 Week 08 Unity Tutorial 07 This week's unity tutorial was really interesting. In this tutorial, I learned how to make the middle of the screen the focal point and have the camera swivel around the player. I also learned how to move the platform and the player at the same time. Something else that was new in this tutorial was the introduction to the new bounce physics material, this was important in this exercise because it determines how far the enemy and the player get pushed when they collide with their rigid bodies.  The scene starts out with the player as the ball and you are playing on a flat pillar and the goal of the game is to stay on this pillar without getting knocked off of it, other enemy spheres are trying to knock the player off in the process.  In this tutorial, we learned how to get the ball to look and act like a ball with the bouncy material added to it by the sphere collider this way when the player hits an enemy they would bounce off each other like a ...

Game Fun

Image
 Week 08 What is Fun in Gaming Fun is something that is very powerful in video games and it has been a very common component that a lot of game studios over the years, Most people see gaming as a way to escape stress and get away from it all, they want to relax and immerse themselves and most importantly have fun. When a player is having fun they will come back to the game and will play it again to experience the feeling of joy, happiness, and that sense of engagement. There was a guy who wrote a popular book on the theory of fun his name was Raph Koster said that "the fun of the game comes from its rich possibility to get better at it and offers a space for learning" Most games perceive fun in a challenging way, if there isn't something positively stimulating someone they ain't going to enjoy it as much. If there's a challenge and the player can beat it feeling accomplished afterward then they are going to feel good this is what's going to make the game more ...