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Showing posts with the label VR Project

Project Progress: Final

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Week 12 Launching Project Solis This is the launching of Project Solis, this is a simple app for people to learn more about the solar system, the thing that would separate it from google is the fact the player can traverse the scene this is a lot more interesting than just reading text on the internet. When it comes to trying to get the gameplay footage for this project I had loads of problems when I tried to connect the headset to my laptop using the Oculus link, as usual, it didn't work and I was stuck with the endless 3 dots so I had to export my build to this application called "SideQuest" then I was able to import the game file from that app directly to the Oculus headset and from there I recorded, as usual, the gameplay using Oculus's building in capture system then exported it onto the SideQuest app and from there I could upload it to youtube. Enjoy the gameplay :) https://youtu.be/FWKGOwqBEb8

Project Progress: Alpha wk 11

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Week 23 Alpha This week for my project is all about refining things for my game, some things that I want to work on is the text and facts that the user will come accross. There are some things that are displayed wrong in my opinion with the text fields, On these text boxes i have a transparent glass behind the glass to make it easier to differentiate between the sky box and the text. This works really well but when I finished all the text boxes I realised that the text overflows the transparent panel  I also added a slight tilt on the panel to make it easier for the viewer to see the information on the panel for better UI, I didn't want the infromation to be directly vertical and beside the planet because this would make it harder for the player to read, this would mean that i'd have to make the panel larger to see making the scene more cluttered, so i thought it better to have it smaller and more consise as a small table infront of the user.  Something that inspired me with t...

First Playable wk 10

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Week 22 First Playable This week I was bringing in multiple different ways to make the project sharper This project is coming to its final weeks and there's one thing im worried about,  the textures not showing up in the scene. I've looked all over youtube and tried everything and nothing showed up, at first I thought it was the textures, but I realized it wasn't the case when I tried other textures and assets. Im planning to bring this up with my lecturer during the refinement week. Separating my Planets into different categories makes organizing my scene so much easier. It makes adding text easier to find as well as makes the project look better when working on it, wish I did this sooner. This week is based all on adding info text for each planet and the sun, I want to make these interactive so that the player can click dismiss and bring up the information again.

Project Progress: Prototype wk 9

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Week 21 Prototype wk 9 This week im progressing from the game design document, finally making a start on the game Project Solis. This week I laid foundations by bringing in assets to set the scene. I took a milky way skybox asset as well as some planets and the Sun.  All was going smoothly with the skybox and the sun until realized that the planets I added don't show up with textures in the scene Leaving them a purple, pink colour although its a nice colour it isn't what im going for when it comes to the planet Mercury  The sun is the only asset out of the package that shows up, In the scene, there are teleport mats scattered around so that the player can get better viewing angles of the planets, so far I have one mat beside where I intend to have the planets. I think the milky way skybox really brings it all together.  Something that I want to have completed next week for the prototype would be the info text on each planet and responsive UI to offer a better user experie...

VR Project Project Progress

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Week 20 VR Project Progress This week I've completed a game design document on how I envision my game and what it should look like. I learned that there is a load of things that go into game making, I forgot that there was so much thought that goes into building a game and really fleshing out all of the parts that make the game what it is. I really enjoyed exploring ideas for this game, letting the imagination go free is fun and interesting, there are so many ways you can go with an idea or a concept. One thing I found difficult when coming up with ideas was when I started to ask myself questions about how I would bring this idea to life, I would find it really easy to come up with a concept but when I started thinking about how I could bring it to a unity project I would see cracks and things I would have to work around that would make the project unrealistic or unreachable for my skillset. https://www.dundoc.com/project/8095

VR Project wk 6 & 7

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Week 19 VR Project - New Beginnings In this semester I will be making a VR game. This time we were given an option to either make a 2D game or a VR/XR application. I decided to go with the VR game because I was feeling pretty confident from last year that I was able to make a game in unity, and this semester we are making the VR game in unity too, so I was thinking that it could be a cool experience. The worst part about learning these tutorials was starting everything up and getting the headset connected to unity. I was shifting between making a game for mobile VR and making one for a headset. It was really rewarding seeing everything finally come together and knocking all the tutorials out. With that being said im still learning more about it and the goal is to learn the tutorials as I make the game so as I learn something new I can immediately apply it to my Project, I believe that this will make the whole process easier smoother. in the next 2 weeks, I want to be in a position wher...