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Showing posts with the label Week 07

Prototype

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 Week 07 Project Prototype This week we will be starting the initial phase of our projects this is an exciting time but is also quite daunting to me, we've spent all this time thinking about how we are going to go about it and kind of forgot that we actually start it at some point and that time is now. I'm going to start with looking up assets for my game like dragon sprites and people that can be brought over from the unity assets store. Unity Assets Store: Toon Dragon $9.90 I think this is the perfect dragon sprite that fits the art style I'm going for in this project the only thing about this is that it costs $9.90 this isn't too bad but id prefer to make this project without spending too much money  From the things that I've seen on this, the animations are just what I'm looking for in this and this would be my first option when it comes to finding a dragon design for the game. The next big thing I need in terms of assets is a scene somewhere where the playe...

Unity Tutorial 06

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  Week 07 Unity Tutorial 06 This week's unity work was very animation-based and had loads of new information when it comes to bringing the character to life in the game this would be really important to us when we start our game. I found the animations to be easier than I thought at it was actually really fun following along with the tutorials in this exercise.  Lesson 3.3 Don't just stand there (Animation) The graph above is the animation view this is where you can see all of the actions going on in this animation tree. From this tree, you could click on each of the animations and see how they work, and edit them to better fit what you're looking for in your project. In this window, you are able to make small changes to the animation as well as preview what it looks like. In this view, it's also possible to see the conditions, from this info box you can make sure the code that you put into your script is correct. I now have a better understanding of how the components ...

Game Decisions

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 Week 07 Game Decisions This week's topic is on the flow theory with games. Flow is really important to create an engaging game for the audience to optimize replayability and fun. What is Flow? Flow is a psychological theory that we can adapt to our game to create challenges that are both engaging and matched to the player's skill level this will help the players stay interested in the game that they are playing. Games can be better suited to people with theories or aspects that are similar to human psychology rather than having the player just winging it and having no clue or thought behind the game. Flow is a very important aspect of gaming in today's generation and its key for all game creators to have an understanding of how Flow works A simple way of how works on the most basic way are: Present the player with a challenge The player then completes this challenge Maintain the flow state This is important that the player maintains the flows state because its what's g...