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Showing posts from March, 2022

VR Project Project Progress

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Week 20 VR Project Progress This week I've completed a game design document on how I envision my game and what it should look like. I learned that there is a load of things that go into game making, I forgot that there was so much thought that goes into building a game and really fleshing out all of the parts that make the game what it is. I really enjoyed exploring ideas for this game, letting the imagination go free is fun and interesting, there are so many ways you can go with an idea or a concept. One thing I found difficult when coming up with ideas was when I started to ask myself questions about how I would bring this idea to life, I would find it really easy to come up with a concept but when I started thinking about how I could bring it to a unity project I would see cracks and things I would have to work around that would make the project unrealistic or unreachable for my skillset. https://www.dundoc.com/project/8095

XR Tutorial 07

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Week 20 XR Tutorial 07 This week I'll be learning about how to use UI in Vr this will be very useful for my project, this is mainly because I want to have information on each of the interesting stars and planets in space. Since it's  such a huge part of my game I want to make sure I have this completely learned for when I bring it into it. This tutorial was heavily focused on text boxes this works out good for me as ill be using them for 70% of my game, as it will hold all the information for the player. I learned how to use buttons on these interfaces and how to make them appear/ disappear. There were a few hovering effects to make it look good. There was a really useful trick I learned is that when I want to reset the world id press a button on the controller I would teleport back to the spawn point and be greeted with this sign saying am I sure and once "yes" is clicked the world will reload. A really handy tool to have for the game so the players can easily manage

Reading 08

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Week 20 Reading 08 This week is about structuring a thesis so that the reader is engaged the whole time and finds the topic interesting, having that proper structure could be the deciding factor on how your essay is scored. Learning about how important an introduction and conclusion can be made me realise that they're very crucial. Co-op Multiplayer & Storylines Test Intro: Do you ever wonder how Co-op Multiplayer and Co-op storylines affects the gamers of today? Does this affect gamers self esteem? Does it promote teamwork? Lets talk about it. Social interaction in gaming was something that I knew about but never really looked into ever. Social interaction is important for everyone, for the company, and for mental health. Doing something that you enjoy such as playing video games is great and doing it with others that have the same interests as you makes it even better. It's because of this similar interest that people can form friendships. There was a study that was condu

VR Project wk 6 & 7

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Week 19 VR Project - New Beginnings In this semester I will be making a VR game. This time we were given an option to either make a 2D game or a VR/XR application. I decided to go with the VR game because I was feeling pretty confident from last year that I was able to make a game in unity, and this semester we are making the VR game in unity too, so I was thinking that it could be a cool experience. The worst part about learning these tutorials was starting everything up and getting the headset connected to unity. I was shifting between making a game for mobile VR and making one for a headset. It was really rewarding seeing everything finally come together and knocking all the tutorials out. With that being said im still learning more about it and the goal is to learn the tutorials as I make the game so as I learn something new I can immediately apply it to my Project, I believe that this will make the whole process easier smoother. in the next 2 weeks, I want to be in a position wher

XR Tutorial 06

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Week 19 XR Tutorial 06 This week I learned about locomotion in VR, locomotion is the way the player traverses the game scene and allows them to explore. This lesson consisted of different components that allowed the player to perform these moves. These were snap turn provider, teleportation provider, and finally the teleportation anchor.  Simply by hovering your hand over the set area, the player will get a colour indicator on the hand and when they use the grip button they teleport to that spot. This makes traversing around the room simple and quick, there is also another option for continuous movement but that will more than likely make people sick since they aren't moving in real life. The rug was one of the places that the player could freely teleport around on, the whole room wasn't fully free. There were a couple of mats laid down around the room and these were set as anchor points. Another thing that helped mobility around the room was the snap turning this was done by j

XR Tutorial 05

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Week 18 XR Tutorial 05 This we continuing with the tutorials I learned that you don't actually have to have a headset to test the game that you're making. I think this was a really cool concept, this means that I don't always have to have my headset with me to work on my game or the tutorials. In this lesson, I learned the inner works of VR and how unity enables it through its assets.  Adding in simple rooms, In the Project assets, there were 3 rooms to choose from I went with the modern room since I thought it would be cool with a large window with a big view from where the player was looking. Then I added in a city for the player to view when they are playing the game. I think this idea of a modern apartment in a city out the window created an immersive experience besides the fact that the whole city is greyed out. I didn't have my headset with me when I was doing this particular task but I could view it using Unity's XR Device Simulator. I think this is a really

Reading 07

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Week 19 Reading 07 For this week's work, we will be looking at our peer's research for their written piece on the book we're writing for the end of the semester. For this, I will be looking at two of my classmate's research articles and analyzing them and how they could be helpful for the people who are reading them. I will also probably find new ways to improve my own work, this could help me with how I lay out my work in my next research documents. Feedback: For this feedback session, I had two guys called Tudor and David, I also had someone from my family review my work too.  From the feedback I've gotten, it was a relief to see that my work is going in the right direction,m through most of my writings I would often look at my work and wonder if what im saying makes sense or if im going in the right direction since last week this feedback has reminded me that what im saying is making sense to readers.  On the other hand, some of the feedback I was getting was con

Doing It Again

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 Reading, Week 18 Doing It Again Continuing and bringing together work from last week we will further narrow down on our topics and expand on each of the chosen themes. This week we are experimenting with paragraphs and how we can use them to keep all our research notes in one place. I watched the video that was given to us and the man in the video explained that the spacing between the paragraphs and topics is so important, because if someones looking at our notes they should be able to easily tell whats going on and what information is what. Having things crossing over in the text would be confusing for both the person who wrote it and reflecting or another person. All of these paragraphs together is called a thesis.  Another way to space these paragraphs would to have a subheading cutting off each of the topics. Using the research that I have already gathered will be attempting my own set of paragraphs to combine my research. I will use the same technique as shown in the video and s