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Showing posts with the label Week 03

Feedback Thoughts

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 Week 03 Project Feedback Thoughts A Fixed mindset is holding you back For this week's tasks, we were assigned to make a blog post on two topics in articles that we have read. The first topic that I read and would like to discuss is "A fixed mindset could be holding you back". I find this topic very interesting as it's something that applies to everything in life but is really relevant to people who are in school or learning new things or skills.  How someone can develop this mindset: Ever since you were a child the actions or the way you are treated can affect you for the rest of your life. The way your parents raise you is very important, by parents trying to make their child feel a certain way by making them believe they're amazing and praising them too much can lead to a child who everything to them is supposed to be positive and haven't properly been hit with reality and later down the line they won't be able to deal with or face negativity or anythin...

Game Brainstorm

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 Week 03 Game Brainstorm There has been a couple of ideas I thought of since the start of this module but here are the four that I think are most reasonable.  Bartendar Simulator: This was my first idea, the plan was to make a game where you would pour drinks at the bar and control the pressure and the tilt, then you serve them to the customers, depending on how well it is done you will get a good score. It would start with you getting a request from the customer with a certain drink or service, then you go and pick the glass up, bring it to the tap and start pouring the drink for the customer, in this process you'll have to make adjustments to the pressure using the valve, tilting the glass and judging the distance the glass is to the nozzle and the tilt on the glass, after that you'll have your character pick up the glass and bring it over to the other side of the bar and place it down beside the customer, here is where the customer could complain about not having enough hea...

Unity Tutorial 01

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 Week 03 Unity Tutorial 01 In this weeks list of tasks we were asked to complete the beginner lessons on unity, this was to make a car go forward and crash over obstacles on the roadway. It was called the high speed chase It was a bit overwhelming to see all the action in unity but as I watched the tutorials it helped me realize that its isn't too complicated. We started off by downloading the assets It was as simple as clicking and dragging them onto the screen. We also had to drag a car onto the road. So that we would have one obstacle one car and one road. This is where we started messing around with the x, y and z axis to see where we would like to position our vehicle and obstacles etc. So now we wanted to make the car drive forward, so we made a scripts folder inside the assets folder, from there we created a C# script. I downloaded Visual studio to code the C# for the car. We also need script for the camera to follow the car when it was moving t...

Twitter Shortened links

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 Week 02 Game Developers There has recently been a lot of releases for gamers recently, Epic Games released unreal engine 5 this introduces their all new lumen and nanite technology it will give the future games be best fidelity possible.  Unreal Engine 5 is now available in early access!! check out their blog if you're interested in making a little gaming https://t.co/comz5qVigt — Adam Elder (@Elder_Scr0lls) October 2, 2021 Insomniac Games have also got a new Spiderman Game In the works and is set to come out in 2023, this will be using next gen software to create the game, I'm really excited to see how it plays out with the story having the two Spider-men in the one game as well as the iconic anti-hero Venom. With great power comes exaggerated swagger, Spider-Man 2 by Insomniac Games https://t.co/9c4T3QmDq8 — Adam Elder (@Elder_Scr0lls) October 2, 2021 ...

Game Design

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 Reading Week 03 Game Design In this reading week I was looking at loads of different views and perspectives on how games are developed and viewed in the eyes of the public and the eyes of the creators.  Some Sources from various people believe that a game has "ends and means" an objective and outcome and a set of rules to get there (David Parlett) In my opinion Games are meant to be enjoyed and not forced, for example there should be no mandatory missions needed to progress through the main story of the game they should be voluntary and give the player and choice, options like that would make it a better experience for everyone. I believe that most games need an end goal or a conclusion to satisfy the player and leave them with everything closed and all the build up conveyed in one final chapter to the story, some games can get away with not adding a proper ending like sandbox games where the story is yours to c...