Posts

Showing posts with the label Week 05

Unity Tutorial 03

Image
 Week 05 Unity Tutorial 03 After completing all the tutorials this week I can say that this was the one that I had the most trouble with. In these tutorials, we had to make a piece of land and put our characters and animals on it. We then set the boundaries of the character for moving side to side, I think this would be useful to learn because it would be something that I would need in the game I'm making. Then I took a food item as an asset added a move forward script to it. Then I learned about prefabs and turning this projectile into one so that my character could throw the food at the animals constantly without having to make so many of them. I assigned this shoot button to the spacebar in my Script, so that I could rapidly throw them at the animals as a "food fight". Since there were so many projectiles being spawned I needed to destroy them as they went off-screen so I added a line of code to state that they will destroy when they have gone a certain distance. The a...

Game Vision Statement

Image
 Week 05 Game Vision Statement This is the third post on my game project, This project post is about selling my game concept as if I was pitching this idea to a big games developer.  Introduction: My Game idea is a Dragon endless flight simulator called "Dragon Flight" this involves soring through the sky and over the magical land that is known as "Asdrift". This game is a dynamic flying game that offers the players to fly their own dragons around the magical islands trying to get their best scores and reaching the end of each of the levels as well as offering an endless mode so players can compete for the highest scores.  This game is targeted to be a 3D endless runner but could also be a 2D depending on what version is better looking and ends up being more smooth. I cant wait to see where this game concept goes the thing that's going to set this game apart from the others is the customization and personalization, this way the player will be able to be free wit...

Games MDA

Image
 Week 02 Games MDA I was researching the meaning behind MDA when it come to gaming. I found that it stands for Mechanics Dynamics and Aesthetics is a tool that is often used in game design to break games into those three categories. Mechanics, mechanics are the base of any game, they are the foundation you lay when planning on making any game these days mechanics can range anywhere from a simple walking forward motion or jumping or sliding or looking around at the world in the game to something much more complex like a skill like using equipment in a game to find or detect things and having something to with the world or environment affect the player or character in the game. Once you find out these mechanics that you want to use in the game and put them together and this creates a dynamic within the game itself. "Dynamics are the behaviors and side effects that emerge from playing the game or gameplay when the mechanics are put into use". I really like this quote by the game...