Posts

Unity Tutorial 9

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 Week 10 Unity Tutorial 09 In this week's tutorials, we learned quite a decent amount of new materials, As these weeks progress they have been getting longer and more complex, this makes sense because we have been doing this for weeks now but since they're getting harder they are taking longer to complete.  I found this week's tutorials to be very interesting and would be very valuable to use in my game project. This was the first time I've worked with UI in Unity and it's actually not as bad as I first thought. UI in games is crucial and needs to be done. We also learned how to use the GameManager Script for the first time, this was really helpful with linking a bunch of code and actions together as well as writing the code for the "Restart" and the "Game Over" texts The GameManager acts like the mind of the game and all the game objects are added to this, I feel that there needs to be a GameManager script in every project to make things clear, ...

Twitter Lists

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 Week 10 Twitter Lists I think this list would be useful to my classmates because it's a space where we can see each other tweets a lot easier this way we won't have anything swamping out tweets like spam from Leo. Here is the link ill see yous there @Elder_Scr0lls/Elders CDM ting / Twitter

Game Stories

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 Week 10 Game Stories This week is on the topic of stories in gaming, A good story in a game can be one of its defining factors and will make its players recognize and remember it for years. A good story with a satisfying ending can leave a great impression on the player and if there are going to be sequel games it's going to make them want to buy the next game more, this is because of the performance from the last one. Having a good story can also engage the player and they will ender a flow state where they are hooked and want to know more about the game, this will keep them playing or even have them play the game start to finish multiple times. If the game is single-player there is a big pressure to make it good because it's the story that's driving the whole game. It needs to have a good story in order to sell copies. One of the most popular ways of storytelling is the interactive narrative. This is so popular because the player gets a say on how they play the game, mos...

Alpha

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 Week 09 Project Alpha It is coming up to the final weeks of the project and I have to say that I am making decent progress, this week I mainly tied up some loose ends with my game such as making the enemies this week spawn randomly others would be: Giving grid boundaries so that the enemies spawn within the play area. Making Box Colliders to each the enemies as well as the player character and the fireballs. Arranging the dragon and fireball prefabs in my game. Creating random spawn generation for the dragon enemies. Box Colliders This was really confusing for me throughout this week's work because I couldn't find why they weren't showing and then I found out that I didn't have the button "Box Editor" selected, I wasted so much time trying to find out what was wrong with it. When they were showing up they weren't following the player, but again I was looking at the one in the hierarchy but the prefab one was. I added a destroy-on collision rule so that wh...

Unity Tutorial 08

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Week 09 Unity Tutorial 08 This tutorial was really helpful and was a handy little test. In this tutorial, we learned how to make more enemies spawn in waves and have them slowly rise in numbers using the values "SpawnEnemyWave" this spawns another wave of enemies with an extra enemy when all the enemies from the previous round have fallen off the platform. This code is what's used to make the enemies spawn each round with an extra enemy. I also added in an if statement for the powerup too, this would make a powerup spawn every round in tandem with the enemies. This makes it a fun experience for the player because as the rounds got harder they're going to need more powerups to compete with the level of gameplay.  Something useful that I learned today was incrementing the (++) operator, this allowed for the powerup to be spawned every round when it finished, this is a very useful technique that I feel could be very important to my future projects. This factor is what ma...

Review Week Comments and Feedback

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 Week 09 Comments and Feedback  Over the weeks during this module, we've had tasks for giving feedback on people's blogs. This is to encourage modifications to projects and provide some sort of direction or guidance to fellow classmates.  Feedback in: I find the feedback that I've been getting really useful in the process of my project and my work overall, I think these comments really highlight some questions that I need to ask myself during my project. I think these feedback comments help rationalize what I'm doing and find out if I'm doing it right or not, They were a big help, and thank you to all who commented. Feedback out: I think the feedback that I gave it is the best I could do id like to think that I gave people good feedback that could help them out at some point during the process of this module, I learned so much about different feedback strategies such as the WWW method, this was really helpful fr creating structured feedback that is both clear to rea...

Reading and Writing

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Week 09 Reading and Writing Looking Back Looking back at the reading tasks we've done over this semester it is safe to say I learned a lot more about the structure of games than I thought, I thought I knew loads about them already until this course. When I play a game nowadays I apply criteria I've learned to analyze the game I'm playing and what makes it work, Im even watching videos on youtube videos about this and the theory behind games. One of the readings that fascinated me was the "games MDA" topic, the thing that made this interesting to me is the fact that it's in every game ever made, and it's the core topic that the designers have to think about when making their game. This analysis technique really helps break down the game and you can learn more from it even more so than if you didn't apply it. By using this technique you can learn more from video games than you ever thought you would. There was this other article where I learned about the...