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Games GDD

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 Week 06 Games GDD What is a game design document? Game Design Documents are made to structure your game so you yourself and the others viewing the document can understand the ins and outs of how the game is going to be. The great thing about game design documents is that it helps you with structuring your game ideas so that you have it clear on what you want to do with the idea. Game design documents only work when the document is formatted properly and use the right concept template. Here are some other reasons why having a game design document is very useful: Memory aid:  When a group of people or even just one person is making a game there is a lot of information to keep track of and so much material to cover, from mechanics of the game to settings and the things that happen in the story of the game and overall lore. These documents cover all the details for these people to come back to  Communication tool: Since your bringing this game document to people who are goin...

Unity Tutorial 04

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 Reading Week Unity Tutorial 04 This week's tutorials were pretty difficult, I felt that the challenge one was way harder than the other two although the other two took way longer. The challenge exercise helped me recall my knowledge but it was frustrating at times. This task was called Collision Decisions, in this exercise, we were learning about box colliders and how we could control what happens when two prefabs with box colliders on them, In this case, we made them both disappear the moment they collided. This tutorial was pretty straightforward and I enjoyed it too! This task was the hardest of them all, The whole idea of this task was to make you download a faulty project and get it working perfectly by the end. It took me a lot shorted to finish it in the end but, I felt like this challenge was better for study purposes going forward, it made me think of solutions to the problems I was given and made me use the knowledge that I had gathered from the other tutorials. I did st...

Unity Tutorial 03

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 Week 05 Unity Tutorial 03 After completing all the tutorials this week I can say that this was the one that I had the most trouble with. In these tutorials, we had to make a piece of land and put our characters and animals on it. We then set the boundaries of the character for moving side to side, I think this would be useful to learn because it would be something that I would need in the game I'm making. Then I took a food item as an asset added a move forward script to it. Then I learned about prefabs and turning this projectile into one so that my character could throw the food at the animals constantly without having to make so many of them. I assigned this shoot button to the spacebar in my Script, so that I could rapidly throw them at the animals as a "food fight". Since there were so many projectiles being spawned I needed to destroy them as they went off-screen so I added a line of code to state that they will destroy when they have gone a certain distance. The a...

Game Vision Statement

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 Week 05 Game Vision Statement This is the third post on my game project, This project post is about selling my game concept as if I was pitching this idea to a big games developer.  Introduction: My Game idea is a Dragon endless flight simulator called "Dragon Flight" this involves soring through the sky and over the magical land that is known as "Asdrift". This game is a dynamic flying game that offers the players to fly their own dragons around the magical islands trying to get their best scores and reaching the end of each of the levels as well as offering an endless mode so players can compete for the highest scores.  This game is targeted to be a 3D endless runner but could also be a 2D depending on what version is better looking and ends up being more smooth. I cant wait to see where this game concept goes the thing that's going to set this game apart from the others is the customization and personalization, this way the player will be able to be free wit...

Games MDA

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 Week 02 Games MDA I was researching the meaning behind MDA when it come to gaming. I found that it stands for Mechanics Dynamics and Aesthetics is a tool that is often used in game design to break games into those three categories. Mechanics, mechanics are the base of any game, they are the foundation you lay when planning on making any game these days mechanics can range anywhere from a simple walking forward motion or jumping or sliding or looking around at the world in the game to something much more complex like a skill like using equipment in a game to find or detect things and having something to with the world or environment affect the player or character in the game. Once you find out these mechanics that you want to use in the game and put them together and this creates a dynamic within the game itself. "Dynamics are the behaviors and side effects that emerge from playing the game or gameplay when the mechanics are put into use". I really like this quote by the game...

Feedback Strategies

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Week 04 Feedback Strategies There are loads of different types of feedback and strategies to feedback, these can help spark a new train of thought or change how we go about working and our attitude towards working. "The difference between praise and feedback" One of the articles of strategies I would like to talk about today is "The difference between praise and Feedback"  This is an interesting topic as this impacts many people's lives and outlook on situations and challenges. Praising process Some of the most prominent psychologists behind this whole idea of the effects of praise, Both Dweck and Deci are theorists of human motivation, but they emphasize very different perspectives on praise. Dweck's studies have shown us that the effect of "progress praise" is praising the effort the person has put in which is a lot more healthy and important an example would be that "you must have worked very hard to get where you are now". This is dif...

Game Idea Research

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 Week 04 Game Idea Research This week we are to choose an idea from our last week's post. I'm going to choose the Dragon Flight game and mix it with the endless runner as I think it would be a perfect fit for both of them.  So here is how it's going to work, The dragon is going to be flying on three grids, these grids will have obstacles and ways to switch between them so that the player can dodge through the course and achieve a high score.  For any game idea to grow and actually become something, it needs a set of rules or better yet, Mechanics! What are Mechanics in video games? Mechanics are aspects of the game which define the rules in which the player follows within the world the player is put in. These dictate how the player players the game and how the game is played. There is more about the meaning of mechanics here: shorturl.at/sEP78 There are two types of game mechanics and some examples for them: Player Mechanics - a rule that could happen when the player foll...