Posts

CMS Publishing Task 1

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Publishing Task 1 Blog Entry on the Past Conferences and UX Tutorials  User Experience (UX) Explained for Best Practice Website Creation UX Is becoming more and more popular as the design industry grows, everyone is competing for public attention, and the best way to grab the viewer is an eye catching design.  UX stands for user experience, the reason why it's so important is because it sets off a strong impression to the user on what your site/ application, etc has to offer. If the user experience on a website is bad that could set the user's expectations and could reflect on the company in the future, so it is important to set the standard from the start.  When thinking about the UX in your website/ app you need to put yourself in the shoes of the person interacting, you can't assume that they'll know anything about your site when they first click, so presuming is big mistake and can make the experience for the user difficult or even make them feel clueless. When maki...

Course Spilt : Content managment systems

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Project Progress: Final

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Week 12 Launching Project Solis This is the launching of Project Solis, this is a simple app for people to learn more about the solar system, the thing that would separate it from google is the fact the player can traverse the scene this is a lot more interesting than just reading text on the internet. When it comes to trying to get the gameplay footage for this project I had loads of problems when I tried to connect the headset to my laptop using the Oculus link, as usual, it didn't work and I was stuck with the endless 3 dots so I had to export my build to this application called "SideQuest" then I was able to import the game file from that app directly to the Oculus headset and from there I recorded, as usual, the gameplay using Oculus's building in capture system then exported it onto the SideQuest app and from there I could upload it to youtube. Enjoy the gameplay :) https://youtu.be/FWKGOwqBEb8

Official Chapter Doing wk 12

Week 12 Doing the launching of the Book This week is the final week where we finally show off our chapters, it was a strange journey since I've never written any academic books or anything that was to be taken seriously. Im happy with how my chapter turned out in the end I feel as if it holds some value for new knowledge on the topic of online gaming and Co-op multiplayer in both storylines and relationships online. There were a couple of problems that I had with structuring it, in the beginning it sounded like a blog post. Here is the final chapter Author Bio My Chapter dives deep into social interactions in gaming, talking about Multiplayer co-op as well as how online gaming affects players in and outside of the game. Ill also be talking about co-op games with competitive teamwork or storylines that involve two people working as a team and how they can bring people together. Intro: Do you ever wonder how Co-op Multiplayer and Co-op storylines affect the gamers of today? There are...

Project Progress: Alpha wk 11

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Week 23 Alpha This week for my project is all about refining things for my game, some things that I want to work on is the text and facts that the user will come accross. There are some things that are displayed wrong in my opinion with the text fields, On these text boxes i have a transparent glass behind the glass to make it easier to differentiate between the sky box and the text. This works really well but when I finished all the text boxes I realised that the text overflows the transparent panel  I also added a slight tilt on the panel to make it easier for the viewer to see the information on the panel for better UI, I didn't want the infromation to be directly vertical and beside the planet because this would make it harder for the player to read, this would mean that i'd have to make the panel larger to see making the scene more cluttered, so i thought it better to have it smaller and more consise as a small table infront of the user.  Something that inspired me with t...

Coming to the end of Doing

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Week 23 Reading 11 We're coming to the end of process for the chapter in the book and these final weeks are all about refining the piece and fine tuning. Some of the things I want to have within the coming weeks is a full chapter with a propper start and end as well as provide a better information structure. Author Bio My Chapter dives deep into social interactions in gaming, talking about Multiplayer co-op as well as how online gaming affects players in and outside of the game. Ill also be talking about co-op games with competitive teamwork or storylines that involve two people working as a team and how they can bring people together. Intro: Do you ever wonder how Co-op Multiplayer and Co-op storylines affects the gamers of today? There are a lot of factors that go into gaming today and it affects the public in different ways Does this affect gamers self esteem? Does it promote teamwork? Lets talk about it. Social interaction is becoming more important in recent years. Recent stud...

First Playable wk 10

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Week 22 First Playable This week I was bringing in multiple different ways to make the project sharper This project is coming to its final weeks and there's one thing im worried about,  the textures not showing up in the scene. I've looked all over youtube and tried everything and nothing showed up, at first I thought it was the textures, but I realized it wasn't the case when I tried other textures and assets. Im planning to bring this up with my lecturer during the refinement week. Separating my Planets into different categories makes organizing my scene so much easier. It makes adding text easier to find as well as makes the project look better when working on it, wish I did this sooner. This week is based all on adding info text for each planet and the sun, I want to make these interactive so that the player can click dismiss and bring up the information again.