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Coming to the end of Doing

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Week 23 Reading 11 We're coming to the end of process for the chapter in the book and these final weeks are all about refining the piece and fine tuning. Some of the things I want to have within the coming weeks is a full chapter with a propper start and end as well as provide a better information structure. Author Bio My Chapter dives deep into social interactions in gaming, talking about Multiplayer co-op as well as how online gaming affects players in and outside of the game. Ill also be talking about co-op games with competitive teamwork or storylines that involve two people working as a team and how they can bring people together. Intro: Do you ever wonder how Co-op Multiplayer and Co-op storylines affects the gamers of today? There are a lot of factors that go into gaming today and it affects the public in different ways Does this affect gamers self esteem? Does it promote teamwork? Lets talk about it. Social interaction is becoming more important in recent years. Recent stud...

First Playable wk 10

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Week 22 First Playable This week I was bringing in multiple different ways to make the project sharper This project is coming to its final weeks and there's one thing im worried about,  the textures not showing up in the scene. I've looked all over youtube and tried everything and nothing showed up, at first I thought it was the textures, but I realized it wasn't the case when I tried other textures and assets. Im planning to bring this up with my lecturer during the refinement week. Separating my Planets into different categories makes organizing my scene so much easier. It makes adding text easier to find as well as makes the project look better when working on it, wish I did this sooner. This week is based all on adding info text for each planet and the sun, I want to make these interactive so that the player can click dismiss and bring up the information again.

Reading 10

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Week 22 Doing it again & again This week we will be our thoughts on what we worked on so far in our chapters for the book. Author Bio My Chapter dives deep into social interactions in gaming, talking about Multiplayer co-op as well as how online gaming affects players in and outside of the game. Ill also be talking about co-op games with competitive teamwork or storylines that involve two people working as a team and how they can bring people together. My thoughts I think that im on the right path for my chapter, I like the headings to each paragraph and the information that they give. I think that people reading them would learn something new or find better knowledge on each topic. I feel that some of these topics carry over to real life and highlight how much they affect these gamers, especially the topic of mental health, as well as gamers, feeling a part of a group. That feeling of belonging or being part of a society has proven to increase self-esteem and mood, this is really ...

Project Progress: Prototype wk 9

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Week 21 Prototype wk 9 This week im progressing from the game design document, finally making a start on the game Project Solis. This week I laid foundations by bringing in assets to set the scene. I took a milky way skybox asset as well as some planets and the Sun.  All was going smoothly with the skybox and the sun until realized that the planets I added don't show up with textures in the scene Leaving them a purple, pink colour although its a nice colour it isn't what im going for when it comes to the planet Mercury  The sun is the only asset out of the package that shows up, In the scene, there are teleport mats scattered around so that the player can get better viewing angles of the planets, so far I have one mat beside where I intend to have the planets. I think the milky way skybox really brings it all together.  Something that I want to have completed next week for the prototype would be the info text on each planet and responsive UI to offer a better user experie...

Reading 09

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Week 21 Doing it yet again This week our task is to go and look at blogs from two classmates and provide feedback on how they're doing with their chapters. This will be an in-depth review. Over the last couple of weeks ive been looking at pieces of work from Tudor and David. We all put our work on this google doc so that we can review work. While I was looking at Tudors work I could tell that he could format his work properly, everything was on tract and straight to the point, all of the introduction leading up to the info was short and concise while still engageing the readers to read what he has to say. Feedback for Tudor Something that I think tudor could improve on is his conclusion, I think his approach to upon learning better ways to do a conculsion, I believe he can make the conclusion more appealing to the readers, one way it could be improved is talking about the info gathered in a way that he isnt directly saying "in conclusion", saying it in more of a natural w...

VR Project Project Progress

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Week 20 VR Project Progress This week I've completed a game design document on how I envision my game and what it should look like. I learned that there is a load of things that go into game making, I forgot that there was so much thought that goes into building a game and really fleshing out all of the parts that make the game what it is. I really enjoyed exploring ideas for this game, letting the imagination go free is fun and interesting, there are so many ways you can go with an idea or a concept. One thing I found difficult when coming up with ideas was when I started to ask myself questions about how I would bring this idea to life, I would find it really easy to come up with a concept but when I started thinking about how I could bring it to a unity project I would see cracks and things I would have to work around that would make the project unrealistic or unreachable for my skillset. https://www.dundoc.com/project/8095

XR Tutorial 07

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Week 20 XR Tutorial 07 This week I'll be learning about how to use UI in Vr this will be very useful for my project, this is mainly because I want to have information on each of the interesting stars and planets in space. Since it's  such a huge part of my game I want to make sure I have this completely learned for when I bring it into it. This tutorial was heavily focused on text boxes this works out good for me as ill be using them for 70% of my game, as it will hold all the information for the player. I learned how to use buttons on these interfaces and how to make them appear/ disappear. There were a few hovering effects to make it look good. There was a really useful trick I learned is that when I want to reset the world id press a button on the controller I would teleport back to the spawn point and be greeted with this sign saying am I sure and once "yes" is clicked the world will reload. A really handy tool to have for the game so the players can easily manage...